Burning Empires   Tech Burner


Topic Replies Activity
About the Tech Burner category 1 February 3, 2019
Test or Buy? Starting Resources in BE 3 April 15, 2016
Weapons price list? 4 November 5, 2013
Tech making resources test? 7 March 26, 2013
trait point cost to increase damage 1 June 29, 2012
The Little Blue Book 5 October 5, 2011
Some Weapons stuff 1 August 26, 2011
Non Grav Anvil ground vehicles 5 August 26, 2011
Designing a Pirate Ship 8 August 25, 2011
applications of automatic fire 5 August 19, 2011
Good old fashioned machinegun 9 August 17, 2011
Vehicle Tolerances 5 August 13, 2011
Explosives cost? 6 January 14, 2011
Burning MBI stuff for the new world 6 January 14, 2010
Resource points across multiple items 2 January 14, 2010
Rolling out the guns (Hammer firepower) 11 January 6, 2010
Getting started with technology 7 November 6, 2009
Confusion about Weapons cost 7 October 19, 2009
Weapons Proficency 6 October 17, 2009
Missing Somthing with Vehicle Tolerances 8 September 7, 2009
Water forces in BE 18 May 24, 2009
Cost for expanding existing tech 6 March 8, 2009
Device advantages and character stats 2 March 3, 2009
KVD Files 4 February 28, 2009
bug 4 February 27, 2009
The "Battlerider" model (again) 12 January 14, 2009
Questions on buying starting gear 5 October 14, 2008
How to burn obstacle to entry 2 October 2, 2008
Can an Instinct be used to burn tech? 6 July 3, 2008
Building new Tech vs. Buying it 9 July 3, 2008