Advancing Resources via Practice?

I’ve never thought about this before, and I don’t think it’s officially in the rules, but could you use Practice mechanics to get tests for resources? Basically, instead of getting a job to recover taxed dice, a character could just work and save up money/invest to increase resources. Cycle time would sync with the game-defined lifestyle maintenance cycle. I guess that’s not very exciting, but would it break the game for a character to sit it out for a year doing this?

For one test per resources cycle? I think it’s fine.