In this system, the Sorcery skill is used to learn and abstract spells. It also opens the casting skills:
(1) Alteration: Spells that change the physical form, substance, property, or probability of an Item or actIon.
Examples: Binding, Falcon Skin, Witch Key
(2) Conjuration: Spells that create or cause to appear any creature, being, or thing (not covered by Summoning or Spirit Binding skIlls).
Examples: Minor Maker, Spirit Servant, Bilious Smoke.
(3) Divination: Spells that provide insight or information otherwise unattainable.
Examples: Low Speech, Magesense, Wisdom of the Ancients.
(4) Destruction: Spells that act as weapons in combat, doing damage directly to their targets.
Examples: Shards, Fire Fan, White Fire.
(5) Illusion: Spells that influence the mind or perception of others.
Examples: Arcane Kindness, Chameleon, Force of Will.
(6) Mysticism: Spells that attack or affect the spirit or magical forces through control, tax, or enhancement.
Examples: Blessed Hands, Eldrich Shield, Emperor’s Hand.
These skill are learned with the sorcery skill in burning and open at that level (a B4 Sorcery will grant you a B4 in all spell casting skills in character burning) they then are treated as seperate skills in play.
This system (hack) keeps sorcery from advancing so quickly without requiring a ton of added skill points to be spent in burning on new spell casting skills. The sorcery skill is still needed for learning new spells and spell abstractions and distillations, so it isn’t diminished in that respect.
Casting Skills make magic more specifc (like weapon skills and elven magic) and I don’t really see any major rule breaks here.
Feed back and opinions are greatly appreciated