Burning Avatar

The limit only applies in character burning. Its supposed to represent how benders are physically inclined towards their element – you don’t see stocky, lumbering waterbenders or weak, lithe earthbenders.

Some preliminary Spirit actions.

Projection By meditating and focusing their spiritual energy on a person or location, the spiritual can project their spirit into a distant location in the material world. Projection is base Ob3, with the following modifiers:
+1Ob if the character does not know the location, or has not physically been there before
+1Ob if the location is more than a day’s journey (on foot) away.
+2Ob if the location is on another continent (does not stack with the above penalty)
+1D advantage if the character is meditating in a place of positive spiritual energy, such as a spirit oasis
+1Ob if the character is meditating in a place of negative spiritual energy, such as an abandoned spirit shrine

Spirit World Projection The spiritual may also meditate to enter the Spirit World. While in the Spirit World, they do not have access to their bending skills, and may not FoRK them except in for knowledge/academic tests. Entering the Spirit World is base Ob4, with the following modifiers:
+1D advantage if the character is meditating in a place of positive spiritual energy, such as a spirit oasis
+1Ob if the character is meditating in a place of negative spiritual energy, such as an abandoned spirit shrine
+1Ob if the character is attempting to enter the Spirit World to placate an angry spirit

Purification Certain locations in the material world are sources of positive spiritual energy. Such locations must be treated well and maintained, or else the spiritual energy will be corrupted. Purification requires first that the site be cleared of any defiling presence, such as man-made structures, trash, etc. Once the location has been returned to its natural state, the Purification ritual may begin. The character must speak to the spirits who live or lived in the location, and ask for their assistance in the purification (no help dice are given, this is simply part of the ritual). The character then channels the negative energy through themselves and disperses it. Purification is base Ob3, though this can be increased by up to 2 if the location is particularly corrupted. After purifying a location, the character must test Forte to avoid being Taxed by the negative spiritual energy.

Communion Angry spirits are a force of destruction. Though they usually cannot be reasoned with, those who are sufficiently spiritual can tap their power to foster communication. The base obstacle is Ob4, with the modifiers:
+1Ob if the character is indirectly responsible for angering the spirit
+2Ob if the character is directly responsible for angering the spirit
+1Ob if the character has not or cannot resolve the original source of the spirit’s anger

Avatar State The Avatar can use a Persona point to add any number of their Spirit dice to all bending skills for the remainder of the scene. However, this may only be done in the following circumstances:
[ul]
[li]The Avatar is in great danger
[/li][li]Those who the Avatar is close to are in great danger
[/li][li]The Avatar fails a Steel test from Surprise due to a revelation that truly angers them
[/li][li]One of the Avatar’s Beliefs concerning a large, Big Picture goal is at stake
[/li][/ul]
In the case of the failed Steel test, the character has little control over their actions; the Avatar controls the elements around them in a fury until they calm down (2* Hesitation (reduced by Steel successes) in minutes, unless someone helps them calm down) Furthermore, they MUST put all Spirit dice into their bending skills in this case. When the Avatar exits the Avatar State, test Forte vs. the number of dice added to avoid Tax. Some Avatars have learned to enter the Avatar State at will, by unblocking their Chakras and taking in pure cosmic energy. For those who have not masters this skill, entering the avatar state at will is Ob10.

If the Avatar is killed in the Avatar State, the Avatar cycle is broken and the Avatar does not regenerate. If the Avatar is dealt a Mortal Wound in the Avatar State, but survives, then one or more of their Chakras become blocked, and they lose access to the Avatar state until they receive healing from Spirit Water and unblock their Chakra. Unblocking the Chakra requires meditation at a location of positive spiritual energy, fufilling a belief related to the circumstances of obtaining the injury, and finishing the recovery from the injury.

I’m not sure about weapon lengths. Bending functions as a ranged weapon, but the different styles have different optimal lengths. Waterbending, for example, loses effectiveness at close range much more quickly than Firebending. For the sake of positioning, however, I would argue that all bending styles count as Longer weapons for the sake of positioning, while Lightningbending counts as Longest.
.
Weapon lengths remind me, though. BW is missing two weapons which are heavily featured in the show:

Boomerang
Power: 1
Add: 2
Speed: 2
VA: 0
Length: Short
Special: Can be Thrown, with I:1-3 M:4-5 S:6, Weapon Power +1, range: 30 Paces

Fan
Power: 0
Add: 2
Speed: 3
VA: 0
Length: Short
Special: Can be Thrown, with I:1-3 M:4-5 S:6, Weapon Power +0, range: 30 Paces. Fans are Superior Quality arms. Fans grant +1D advantage to combat maneuvers using Airbending.