I just answered your RPGnet thread but I’ll say it here too:
Everyone already said but I’ll chime in - the changes in Gold are very, very good, and they make the game even better. Also, for me as a GM, the biggest advantage Gold has is that it took a clue from Mouse Guard and put example Obstacles for skill; THAT, alone, makes it worth the purchase. With example Obstacles there for typical actions, it’s just easier to describe what a skill does, or for edge cases, to assess how high or low the Obstacle should be.
For me, Gold is also, simply, easier to read. So…get Gold. As other said, the minor changes for using the supplements ARE minor. I’ve got the Monster and Magic Burners, using them now for my game, and the only issue I’ve had is the Speed Multiplier/Stride issue. Everything else, like Traits and Monster Skills and such work as is just fine.
P.S. - Just remembered, Gold also makes magic more “fair.” Specifically, in BWR you rolled for spells by Sorcery+Will against the obstacle. But then your rolled Forte ONLY to deal with the Tax (and no Will, right?). So, you had wacky situations where you’d roll to cast your spell with like 8-10 dice, but rolled to resist Tax with 4 or 5. Or do I misremember?