GM sets the situation, players describe intent/task, GM CALLS FOR ABILITY TEST.
“The wolves are chasing you.”
“I run. I need to get away.”
“Okay, test Speed.”
or
“The wolves are chasing you.”
“I hide. I need to get away.”
“Okay, test Stealthy vs Observation or Forest-wise, Ob 3 for details for a hiding spot.”
or
“The wolves are chasing you.”
“I climb a tree. I need to get away.”
“Okay, test Climbing.”
The player does not get to say, “Oh, forget it then. I don’t want to test.”
Situation is set, action is in play and the test is on the table. Roll the dice.