After spending some time away from this post, I’ve gained a little clarity on it. My thinking about this was too uptight last week, but my brain is more limber now.
I can still put the tables together, but instead of doing this out of the blue, first I’d like to put together a list of assumptions that people seem to be using when coming up with cash and funds.
Assumption #1: To award cash dice, find an appropriate item from the Resources Obstacle Table (Page 366-367) and multiply by 2. [i]Wrathbone, I wondered if looking at the resources table backwards might help. A baron has enough money lying around to buy ‘x’, so take the resource Ob for ‘x’ and multiply by two to get the appropriate amount of cash dice? /i…[i]Secret BWHQ Confession time! This is exactly what we do when we need to convert an item to cash./i The only issue I have with this is that characters seem to be getting market price. Shouldn’t they be screwed a little by the greedy merchants? I think in Pendragon PCs get half value for everything they sell to represent this.
Assumption #2: Cash rewards and Fund rewards can be awarded based on the number of obstacles to overcome and their degree of difficulty. [i]]Equating them by obstacle-to-obtain is one way to go…/i Obviously, this ratio would be different for cash and funds. I’m open to suggestions as to what this ratio should be.
Assumption #3: Cash and Fund dice can be used interchangeably, with 4+ Cash dice=1 Fund dice. The larger the fund, the larger number of Cash dice should be given per fund die. . [i]I’d be inclined to put these amounts on a single scale, with 1D of fund worth 3D of cash (despite what the obstacles are to create them)./i This option is handy when an disbanding adventuring group wants to split up a fund between members.
Assumption #4: Loot (Burning THACO) Cash dice can be awarded on a scale of 1 to 10, depending on the difficulty of the dungeon.[i] Quick and dirty way: How difficult was it for them to clear out this dungeon, on a scale of one to ten? Give 'em that much cash. /i I like this method, but is it a straight 1-to-1 ratio? In other words, how many cash dice would you get per degree of difficulty?
Also, I’m thinking most other issues here can be resolved by bumping Resources by 1 (as per Titles) or burning up an NPC to see what their situation looks like (want to elevate a PC to baron? Burn up a baron and see how much stuff he has).
Question: (Aside from the ideas above) Any thoughts on deriving Cash or Funds dice as a ratio either from the Resources Obstacle Table (Page 366-367; for treasure and goods) or from the Lifepath Resources Tables (based on rps; for land, businesses and offices)?