First off hello! Secondly props to Luke for his wonderful transition of a great Comic into an RPG, I really like how and what you’ve done with the setting. I’m hoping to run a one shot and produce an actual play for the listeners of the Bear Swarm! podcast (be forwarned we are explicit in our language), but before I run the game I just wanted a quick clarification.
After reading the book, and examining the sheets I am wondering if there is any penalty difference between the Hungry/Thirsty condition and the Tired condition.
“Hungry and Thirsty subtracts 1 from disposition for any conflict.” -pg 123
“Tired subtracts 1 disposition from all conflicts.” -pg 124
“Being Hungry or Thirsty, Angry or Tired affects the disposition of some conflicts” -pg 125
The added emphasis is mine; while I gather that both have the same effect it’s the slightly different wording that had me wondering if perhaps, there was supposed to be something more or if I had missed something in my reading of the rules. Perhaps Hungry/Thirsty are only supposed to apply to conflicts utilizing Health as their base (counterbalancing Angry), otherwise the Hungry/Thirsty Condition is mechanically the same as the Tired condition except in regards of recovery. While that seems odd to me from a game design stand point, I could understand the argument either way.
Thanks in advance,