Print them on light card (110# card works) or print on paper and laminate.
Cut on the black lines, fold (mountain fold) on the gray. Staple on the two staple-like lines to form a pocket.
This gives you a container, and a set of 3 actions to go in, and a cover card to hide the first action. Each action phase, pull one card… the revealed action is what is planned. Really works well. Whomever is going to roll holds the packet…
I’ve been using them in my game; 4 sessions with them, and the players love them.They each look at the proposal, and I don’t get to hear what is being planned out… I use them, too, but I lock mine before they start discussing.
I’ve just printed some more sets on cardstock (100#) (prior were on paper) and laminated with non-glare Con-tact® clear laminate. We can write on them and erase using pencils or wet-erase markers that way. The laminated set on paper is holding up well; we’re getting 2-3 conflicts per ‘session’… the plain paper set isn’t holding up so well.
Stack ready… What’s it gots planned in its pockets, eh precious?
I’ve tried tracking on the front bottom using a paperclip; doesn’t work well.
Now, I just write it on the front, in the space below the paragraph. I laminated with Con-Tac® brand clear matte laminate, and can write on it in pencil.
I used your conflict cards very successfully in numerous games of Mouse Guard that I just ran at the Conception con in the UK.
Worked sweet as a nut, and helped folk pick up the conflict resolution mechanism easier I think. Some folks still struggled to grok the abstractness of the conflict mechanism itself though, saying that it was way too hard… goodness, when those comments hit the table I was glad that I bailed out of running Burning Wheel at the con
The cards themselves worked sweet though, and there’s now’t I’d add to them at all. They could perhaps look cooler - borders, faded logo, etc - but that’s almost a mean comment… functionally they’re spot on.