I noticed the Damaging Lock rules from the AdBu aren’t in BWG - was this left out of the new version intentionally or accidentally?
There probably just wasn’t room. Feel free to draw from the Adventure Burner and continue using damaging locks in your BWG game.
Ok, that’s what I thought, I just wanted to make sure it wasn’t struck down during the last editing process or whatever.
Just wondering, how does Damaging Lock benefit you any further than a simple incapacitating lock followed by strike (with a fist or weapon). I’ve read it in the AB but I’m missing something.
Deliberately omitted, actually.
That rule shall remain in the Adbu.