I’m starting up a new BW campaign soon, 'cause the Codex made me, so I’m re-reading the BWG. I’m reminded of two things:
- I really like how Strike/Strike/Strike/Strike/etc is nerfed! Block got a huge buff, Set/Great Strike counts against weapon speed, and being at disadvantage encourages defense so well
- I am still sad that if I know someone will script Point/Point/Point, the best defenses are still kinda implicit (make them repeat themselves), desperate (time your Dismiss), or niche (have more dice and Obfuscate+Rebuttal)
There’s just no good way to block a good point if you’re a worse arguer. I mean that’s kind of a feature? But if it’s not actually a good point, if there’s a great rebuttal, I want that to do more than give me a small advantage in the niche scenario where I have significantly better arguing skills than my opponent. (Yes, I know the threads. For reference, https://www.burningwheel.com/forum/showthread.php?13008-A-Duel-of-Wits-Problem and https://www.burningwheel.com/forum/showthread.php?13028-Duel-of-Wits-Simulation)
Which of these has BWHQ tried and playtested so I can just not think about them?
- Successful Rebuttal defense gives +1D to next action, or +1 Ob to their next action, for MoS
- Successful Avoid defense gives +1D/+1 Ob for MoS
- Successive Points, regardless of repeating yourself, get +Ob
- Entire new maneuver Assess does something like "independent Ob 1 against Point which tests against Ob 2, note your disposition loss and their argument and your MoS, you may regain disposition lost with future Rebuttal defense MoS, note “with Assess” once on a future Rebuttal to get +MoS in auto-successes and +MoS in dice if you get to test that Rebuttal