I think the question to ask about varying FoRKs and Help is this: can you predict when they will occur? (For both sides?) If you can’t, then it won’t affect your scripting much - a random +1D here or there isn’t a lot. (I assert.)
Variable Skills
Variable skills could be very important, you’re right. The main area of interest here is skills that can’t be used for Point: Extortion, Falsehood, Ugly Truth, Command, Intimidation, Religious Diatribe, Seduction, Soothing Platitudes and Suasion.
Extortion and Suasion can be used to Rebut. Do this if your Extortion/Suasion exponent is high enough to give you a 4D advantage over your enemy’s main duelling skill.
Ugly Truth, Command, Intimidation and Religious Diatribe can be used to Dismiss (but can’t Point). The time to Dismiss is when your additional dice are worth more to you than your entire next action. For example, if you have B1 Oratory, then +2D now is worth as much as your next two volleys combined, so Dismiss is always better than Point for you, hesitation be damned. In general, Dismiss if:
Diss Skill + 2D - Point Skill >= Point Skill
(or)
Diss Skill >= (Point Skill x 2 ) - 2D
For a given Point skill, Dismiss looks attractive when your Dismiss-but-not-Point skill is:
B3 -> B4+
B4 -> B6+
B5 -> B8+
As for the other skills, Falsehood, Seduction and Soothing Platitudes, I suspect they need to be sky-high before they’re worth using. Since Rebuttal is only worth it for contenders with a huge advantage, Feint is for underdogs. But you had better be really, really effing sure your opponent is going to Rebut, or you’re going to get pasted outright. But since Rebut is only marginally better for your opponent Point, why would they risk the exposure? IMO, Feint is a long shot for outmatched gamblers who don’t mind losing badly most of the time.
Incite doesn’t make sense to me at all. First of all, it’s really hard. Ob=Will is pretty punishing, and that’s the case against the better actions (Dismiss, Point, Rebuttal). Meanwhile, all those same actions are Ob 0 standard tests against Incite. Incite seems to translate to: I’ll skip my current action for a modest chance of having my opponent miss his next action. Where’s the upside?
AdBu talks about the Incite-Point combo, but this isn’t very good. Assuming a sensible opponent who is trying to reduce your dispo, you’re letting in a free shot (Point is Std. against Incite).
Obfuscate is more interesting. I haven’t looked at this carefully enough yet. It strikes me as an underdog action, since it’s best against Rebuttal-heavy scripters (and Rebuttal is for people with an overwhelming advantage) because of the double penalty thing. Definitely for use early on because of the vulnerability to Dismiss.