End of Mouse Guard for Us...

Aramis (and others) – I just reread the top of this thread. And I’m wondering …

What are your impressions on combat in MG? Is the conflict system kinda tough to use … especially if many players (or the GM himself) is more familiar with D&D “wargaming” types?

It seems to me that having some very clear intentions on the team goal is very important, and the players really should consider if they want to “split up” and pursue two (or more) different intentions … rather than have everyone depend on just one “Kill the opponent at all costs”.