Have your players ever circled up an enemy?
As far as I can tell, there’s no Ob penalty to this, which made for a funny situation in-game.
The players have made an enemy of a former contact, Dorak, who is an advisor and now general of Keroon’s forces in the field. Dorak is angry and feeling betrayed as the players allied themselves with the invading Bloodlanders in an attempt to forestall a disastrous conflict between the two. (Souls of the deceased will merely go to the liche’s Tower of Silence, fueling his power.) They players managed to curry support from other Kerooni, however, and Dorak was marginalized.
The players now want Dorak to cough up some black powder, to blow up the Tower of Silence. They circle him up.
As far as I can tell, there’s no specific penalty for circling up an enemy, and judging from the modifiers it was Ob 1! Dallin has the same social standing, Dorak is in the same camp, etc. This seems hilariously low to win a neutral hearing from your foe, but perhaps winning the audience isn’t problematic, it’s the convincing (see #2, below). Has anyone had this, players circling up an enemy?
The ‘Enemy’ modifiers to Social tests and DoW apply (+4D to BoA) to anybody the GM feels is hostile to the players, correct? It’s not a specific penalty for positive-relationships turned enmity, correct?
I’m embarassed to say I made a foolish mistake and considered the DoW penalty as symmetric - Dorak and the players are mutual enemies (Dorak recently tried to kill Dallin). I waived the penalty, on the basis that Dorak’s intent was aggressive and a compromise was likely to hurt. But I think the point here isn’t what’s realistic, it’s just to make enemies into much harder social challenges than friends or neutral parties, right?
What happens if NPC enemies come to the players wanting something? Do they face the +4D penalty, does it not apply, or do they still get it as a bonus for feeling hateful (or, as I said earlier, just as a mechanical challenge booster)?