Thor’s player advice post says the following regarding camps:
“If possible, establish a base camp with amenities (shelter, water, concealment) and get it on your map. Then you have a relatively safe place to which you can return, and the ready access to water means you can feel more confident extending the turn count a bit during the adventure phase. You don’t have to gun for all the camp amenities in one test either. You can add them over time.”
Can I just double-check the procedure and obstacles for this sort of thing?
- Set up a base camp: Making camp (typical environment) with shelter for whole Adventuring party = Ob 3
- Cartographer to record location of base camp, so you can return to it easily
- Return to camp, decide to add concealment to camp. Is this Ob 1 (factor for concealment)? Ob 2 (concealment + whole party)? Ob3 (make camp, whole party, concealment)? Ob 4 (make camp, shelter, whole party plus concealment)?