I’m preparing to run my first Torchbearer session. However, when reading the Town section I was left confused whether failed tests in town should be penalized by conditions or twists, like in the adventure phase.
There are several activities that require a test of some kind, like Finding Work, Building Kit and testing Theologian when visiting a shrine. Should they impose conditions or twists? Or are all tests in town safe in that there are no penalties for failing, excluding the immediate Resource tests at Market and Lifestyle test when leaving town?