Hi there! All tests in the game are subject to twists or conditions on failure regardless of phase. The only exceptions are:
- Recovery tests. When a player rolls Will or Health to get rid of Angry, Afraid, Exhausted, Injured, or Sick, don’t impose a twist or condition on failure. They just keep the condition. In the case of Sick and Injured, there’s the additional wrinkle that they now need treatment from a Healer (or an appropriate prayer) to get better.
- Conflicts. This isn’t really an exception, but you don’t get twists and conditions from every roll in a conflict. You wait until the end and see how everything turned out and then apply a Compromise.
I should also note that Resources tests have a special condition that you have the option to apply: Tax. On a failed test you can tax the character, permanently reducing the Resources ability by 1 (though they can still advance it normally). You can still apply the other conditions or a twist on failure rather than Tax. Tax is just an additional option.
Circles has a special twist option: The Enmity Clause (see page 135).