What worries me is I could see certain players seizing upon the rationales for why it’s not used in Fight, DoW, RnC, and trying to apply those same rationales to every test they fail. You could argue that when trying to blend into a crowded street with Inconspicuous, the constituents of that crowd are in constant flux, and therefore at the moment of each test the circumstances have changed. However, as GM, I think you would tell them that unlike in Fight, your test doesn’t represent a singular moment in the fiction where you’re trying to hide, but you’re current overall effectiveness at hiding under these general circumstances. What I feel like I’m picking up on is that the core testing system of T/I in the Hub and Spokes is somehow fundamentally different from the Rim subsystems. Is it that one represents a conflict resolution system, while the other is a task resolution system? I’m not even sure I know what that means, and the game has been working fine, there just seems to be a tension in the rules that I was feeling.