Okay, this probably isn’t the absolute best one that could be done, but I went through the trouble of actually playing this Fight out, so I thought I’d post it as an example. I din’t use any Artha, Help or FoRKs, because I wanted to try to keep things as clear as possible. In retrospect, I should have probably played with some of the other actions that give up or gain advantage. Maybe I’ll do another one of these when I have the time.
Combatants: The Duelist (BWG 565) versus the Roden Assassin (BWG 570).
Setup: The fight breaks out in a castle corridor. The Duelist has just come up a staircase, where the Assassin was laying in wait. The Roden tried to surprise the Duelist, but fails. the Duelist attempts to Engage the Assassin (BWG 462). The Duelist has his Arming Sword drawn, but his Parrying Blade is still in its sheath. The Assassin has his knife ready.
1. Engage: The Roden wields a knife (Shortest) and has a Stride of 8. The Duelist wields his Arming Sword (Long) and has a Stride of 7.
[u]Assassin:[/u] Spd B6 + 1D (Longest Stride) = B7
[u]Duelist:[/u] Spd B4 + 2D (Longest Weapon by 2 lengths (BWG 430)) = B6
Intents: The Duelist wants to back the Roden into the far wall and corner him. The Roden tries to get the high ground and back the Duelist down the stairs.
Result: Roden: 4s; Duelist: 4s - A tie! But the Duelist has the longer weapon length, and gains the advantage (BWG 430). The knife-wielding Roden is at +2 Ob (BWG 431), and is backed up against the wall!
2. First Exchange
Intents: The Duelist tries to stab at the rat, then shove him into the wall while he draws his Parrying Blade. The Roden attempts to shove his attacker back, tackle and pin him, then finish him off with two quick stabs with his knife.
Script:
V1: Duelist: A1 - Strike; Roden: A1- Push
V2: Duelist: A1 - Push, A2 - Draw…; Roden: A1 - Tackle, A2 - Lock
V3: Duelist: A1 - …Weapon; Roden: A1- Strike. A2 - Strike
Volley 1
A1 - Strike vs. Push: The Duelist tests his B5 Sword skill at Ob 1 and gets 4 successes. The Roden has his arms up to ward off the blow, but the Duelist spends 1 success to move the blow to the Assassin’s chest for a Mark hit at B7. This is a light wound for the Roden! He’s now at -1D and has to make a Steel test, which he barely passes. The Roden tests his Power against Ob 4; that’s 1/2 the Duelist’s B4 Speed, +2 Ob for losing the Engagement test. He gets 2 successes and fails to Push the Duelist away.
Volley 2
A1 - Push vs. Tackle: The Duelist test his Power versus the Roden’s Power +1D. The Duelist has a B5 Power, and the Roden’s is B4, but he’s at -1D for the Light wound he took in the last volley. That makes it B5 vs B4 (B4 - 1D, +1D for Tackle). The Roden gets 2 measly successes to the Duelist’s 4 - the swordsman shoves the Roden hard into the wall, disorienting him and giving him +1 Ob to his next action due to being disoriented. If the Duelist had gotten fewer successes, he would have had to switch to Hand/Knife range, but since he beat his opponent by 2, he’s able to maintain the advantage with his sword (BWG 447).
A2 - Lock vs. Draw Weapon: The Assassin tests his Power vs. Ob 6; 1/2 the Duelist’s B5 Power (I rounded up) + 2 Ob for Engagement disadvantage, +1 Ob for being Staggered by the Duelist’s Push. He gets a single success. The poor Assassin can’t see straight enough through the pain - much less get past the Duelist’s blade - to get a hand on his quarry.
Volley 3
A1 - Draw Weapon vs. Strike: The Roden tests his B4 Knife against Ob 3. He’s still at -1D, so that’s 3 dice at Ob 3. He misses completely, and the Duelist’s Parrying Blade clears its scabbard.
A2 - Strike: The Assassin has an unopposed Strike! He’s injured, but he keeps all of his actions from his Reflexes until the start of the next Exchange (BWG 433). Again, it’s a Knife test at Ob 3. He gets 2 successes, not enough to score a hit. The Duelist remains unscathed.
3. Positioning: The Assassin, clearly in a bad way, tries to break past his opponent with a Disengage. The Duelist wants to press his advantage and keep the Roden pinned in the corner with a Vie for Position.The Rat has a Stride of 8, giving him a +1D advantage, but his injury cancels that out. The Duelist gets +2D to his Positioning for having advantage with a sword (BWG 436). They test Speed vs Speed, with the Roden Assassin getting 5 successes to the Duelist’s 4. Lucky rat! He wins his Disengage, escapes, and bolts off into the castle! If the Duelist wants to finish his opponent, he’ll have to track him down and re-engage him. For now,though, the Fight is over.