Hey, thanks everyone! I appreciate the responses. Lots of good stuff to think about. I’m probably not going to respond to everything right now, because we’re starting the World Burning session in a little less than half an hour.
Overall, pretty well. Like I said, we’re doing the World Burning session tonight, so it’s at least fun enough for everyone else to start a full campaign, and that makes me happy. I’ve never managed to get through a full campaign of BE, so this is sort of my white whale of RPG’s. I’m excited though.
Totally agree. I think that’s one of the things that really slowed everything down. Firefight isn’t Fight, so you have to come at it differently.
Now that we’ve gone through it, I’ll totally keep this in mind. Everyone but me in this game is sort of a newbie. Well, technically, most of us have played before, but it was at least three years ago, in a brief and aborted campaign that I ran. I think that we’ll be able to bring this rule to bear during this campaign, now that we’ve screwed one up
Normally, yeah. One of the things that made this difficult was very poor dice rolls. Granted, it’s been some weeks since then, but with the CC’s, we either tied or lost every time. I think we wound up losing a total of 1 dispo from the enemy scripting a CC. Incidentally, we did Flank once the enemy had advanced into our position, but we wound up getting hosed by it. That was actually the maneuver that ended the conflict, since we had to leave our position in order to execute the Flank. We lost to a DF, if I recall correctly.
Sure did! I guess my only issue with this part was when this roll is made. We knew we needed it, but everyone had spent their builders earlier in the maneuver, so the question was, do you roll at the top of the conflict, or immediately when you choose to do the specialist action?
Yeah, I was totally wrong above. I don’t know what I was thinking. I think my main frustration came from our side being so stationary. But, yeah, making the objective achieving a position is a bad idea.