I want to start playing Burning Wheel one-on-one with my partner, but due to not roleplaying for 20 years, never having GMed and she being a roleplaying ingenue, I’ve been prevaricating in case the first session sucks massively and she won’t play again. I felt my setting had to fit round her, and her fascination with faeries, ghosts and magic and have been wary of making any of my ideas too concrete whilst also feeling the need to provide her with hooks to hang her BITs on.
My original setting idea was based around the idea of peace keepers/regime changers from The United Republic having to deal with the less sophisticated but cunning population of Dakkistan(spirit/faery summoners), whose terrorist cells are raising demons in cities back on Republic soil.
The Republic is a materialist economy based on enchantment. Their soldiers use enchanted weapons, their citizens use enchanted “dream machines”. All cooks feel the pressure to keep up with the latest +3 ladle, everyone wants the latest shimmering chameleon clothing etc…
This Republic is effectively governed according to the whim of the competing Magical Corporations, who manufacture and control the enchantments, and rapaciously exploit(ie kill) the faerie creatures of the world, to provide their antecedents. Hence the war in spirit-rich Dakkistan.
We chatted about these ideas and my partner was enthused by them, but she wanted to play a noble young woman, able to sword fight, in a wintery Norway style realm (Arya Stark basically). I was surprised, but “said yes” and we came up with the possibility of her old noble family still clinging to the spirit worshipping old ways, and protecting the faeries on their land from antecedent hunters, and maybe getting into hot water with the Corporations and the Church at the same time.
Thing is, thinking about how to challenge that sort of character, i’ve realised i don’t necessarily need all this high concept stuff, and could save a lot of effort not inventing crazy enchanted items to flood the world with and warring factions to fill the background with. I’m also aware that a game flooded with magic items is considered troublesome and I always found golf-bag-syndrome in D&D ridiculous, but perversely, that’s kind of why I liked the idea.
Should I save the more complex setting for a later campaign and default to vanilla Fantasy World (with faeries represented by humanoid and monstrous races), or should I wait to see what character she actually burns?
Help and comments would be greatly appreciated as I want to get started soon, and I really don’t want to fuck up too massively.
Thanks in advance and apologies for the length,
Phil.