Hello everyone!
I’ve been playing with my group for a while now, and we have about ten sessions played, and so far I just have to begin with saying it is a really fun ride - as most people who post here (I think), I’ve been playing RPGs for a long time, but never Burning Wheel, and the adjustments are both difficult and rewarding. Best of all, the campaign is awesome!
I’ve run into a couple of situations that I’ve wondered about so far though, and I thought I’d just sum them up. I’m sure you’ve all both discussed them here before, but I’ve been looking through the forums and can’t really find straight answers about these.
- Help
I’m usually very liberal about allowing help, since it’s fun to have more of the players involved, but where (if anywhere) do you draw the line? One die (or perhaps two, depending on the exponent) from each other player, is one limit of course. But should I be restrictive about what skills can help out, or just let people go ahead? Also, can a character help a skill with a stat or vice-versa? I know this is off limits for FORKs, but what about help?
Specifically, we ran a Duel of Wits last night and there was a lot of helping going on. This also led to a lot of checks being handed out, since people helped out with all sorts of odd skills (Poisons was one, although probably not in the way you are thinking). These were all roleplayed well (or, in some cases, at the player’s best ability).
Also, there is a lot of helping going on with Resources sometimes. This, of course, also leads to a lot of checks being handed out. Should I see this as a problem?
- FORKs
Is there a limit here, and should there be? I try to dissuade more than a couple of extra dice per test, but sometimes more makes sense. Also, since there are some pretty solid examples of this brawling is most always forked into all tests in combat - is this kosher, or should there be some sort of principle about how often and when it can be applied?
Grateful for any help!