I’m gonna expand on Agnelcow’s response, since they were so thorough.
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The Codex (the game’s supplement) also offers some optional maneuvers like, “Counter-Lock” and “Counter-Disarm”. If you do use those, they’re meant to be out in the world where you have to learn them from certain instructors. Block amd Strike is certainly the big one. I once hacked an Infighting (Wing Chun) Training that let the fighter add a shorter range than Hands that they could Engage their opponent at. Other than that, there’s also a distinction between Brawling and Martial Arts: Brawling can be used for basic actions and for Lock and Push, but Martial Arts open up special actions for bare fisted fighting, like Feint. It’s also the skill you test for Throw Person, so that maneuver is kind of locked behind Martial Arts.
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Weapon Speed is the amount of consecutive Strikes you can use in a given exchange without having to break up your flow with a different action. Handedness is what the weapon requires–You can wield a longsword two handed, and there are some benefits to doing so.
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[quote=“Agnelcow, post:18, topic:23533, full:true”] The base difficulty to hit (what we call Obstacle or “Ob”) is 1, meaning that to score a hit you must roll at least one 5 or 6 on your pool of d6 dice.
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Add 4 to that range, heh.
Rather than a static, Base Obstacle, some actions interact such that you roll against each other. Block vs Strike, for instance. Penalties for being ranged eat up successes before they are applied to the roll. Some Base Obstacles are half the opponent’s Stats, rather than 1. Locking an opponent who’s Striking, for instance.
- You can also use Brawling or Martial Arts(I think) instead of Power (BW’s Strength). Doing so can be advantageous at times. There’s also Throw Person. Locks can be maintained and improved over the course of the Fight and have some fun fringe benefits–Like, if you’ve got me Locked, I can’t well Engage you at Spear range, can I? You can also use Lock starting from any range, but you give your opponent the Advantage to do so.