Luke, I think I got it now: One Circles roll with Emnity was all it took to establish that these stormtroopers were not only in the good guys’ camp, but in control of the hostages. If the Circles roll had succeeded, for you as GM to say “Hey, those stormtroopers with the hostages? I actually control them!” would have been possible, but you’d have had to make a Circles roll of your own at ghastly Obstacles (+2 Ob uncommon occupation = stormtrooper, probably +1 Ob for lower rank, +3 Ob specific outlook = turncoat, +2 Ob specific knowledge = I know where the hostages are, 'cause Him holding them). The player’s failed roll gave you those guys for free.
the duration is wedded to the intent. You never Circle someone up without an intent, right? Or is the problem that you were Circling up NPCs just to have them, without actually giving them something specific to do?
Paul, I see your point, but you can make Resources rolls with no more intent besides “I want this thing so I can have it,” and the default duration is forever. In our game, for what it’s worth, most of the Circles rolls were for a specific intent – but if there’s no cost for saying, “I want these guys to help me forever and ever,” surely that’d be the sensible intent every time?
It also seems that a successful Resources roll gets a lot more mechanical bang for the buck than a successful Circles roll, if you include Character Burning in the equation:
Resources Obstacle 5 gets you +2D to the skill of your choosing indefinitely, for multiple conflicts, and both the PCs and I had at least one character with resources in the 12+ range, nearly guaranteed to make that roll every time.
Circles Obstacle 4 gets you a character with expert skill who’s favorably inclined towards you, which is +2D helping dice, but it’s not clear how many conflicts that applies towards (my duration pet peeve again), and a Circles score of 8+ seemed fairly hard to get in our game.
Trying a straight, fast path:
Lifepaths: 1. Born to Rule (+1 Circles), 2. Bastard (+1 Circles), 3. Cotar (+2 Circles), 4. Dregus (+2 C), 5. Archcotare (+2 C), 6. Cotar Antistes (+2 Circles), 7. Cotar Arderes (+2 C). Total Circles points = 12, divide by three – assuming you spend only NO points on relationships or affiliations or reputations – gets you +4 to base circles; assume Will is 6, the maximum for a starting character, dividing by 2 gets you three… a Circles score of 7. Which is still quite not enough to make that Ob 4 Circles roll a slam-dunk, and you’re talking about the damn Space Pope here!
Of course the Space Pope would have a bunch of relevant free affiliations most of the time, but it still seems hard to stack up a Circles monster compared to a Resources monster. The standard Born to Rule > Anvil Lord paths rack up those Resources points a lot faster than they do Circles points: 1. Born to Rule (+2 Resources, +1 Circles), 2. Coeptir (+1 R, +0 C), 3. Armiger (+1 R, +0 C), 4. Lord-Pilot Anvil (+1 R, +1 C), 5. Anvil Lord (+3 R, +1 C), 6. Forged Lord (+3 R, +2 C), 7. Anvil Captain (+2 R, +2 C) – yes, I’m assuming the guy has a noble rank trait to make this set of paths work – gets you a starting Resources of 13, let’s say 12 after you pay for Iron, but only 7 Circles points, which if you spend as much as you can on upping your Circles score and have a 6 Will, still gets you Circles of 5.