Last night, during our winter session, I discovered that it’s possible to create a guardmouse or patrol guard with only one Trait: hometown Trait reinforced with inborn quality. What happens during reflection? The player gets a new Trait, and then one changed or elevated, but then technically (going by page 161), the GM cannot change or remove one of these on his step.
I didn’t sweat it and just gave the player a new Trait of my choosing, but I am wondering if there was another way to handle this corner case.