Some of you may remember theridiculously powerful sorcerer in my Burning THAC0 game.
We’re into session…45?..now. Oh god how things have developed for the party. Long-term games are definitely the best way to play. BWG has done a nice job of curtailing his absolute insanity, especially since he can no longer stand “Out of Range” in a Fight! and just murder people with White Fire. He can be laid low by sword strokes!
But anyhow, the situation with his “Permanent magic-eating aura” has escalated. He decided to start pursuing a way to rid himself of the aura, and we came up with the idea of the aura actually being a planar entity that eats magic, and is following him around. Cool.
About 4 sessions ago, I introduced a complication as a consequence of failure: “The devourer problem has intensified. Now he’s not just binging on magic - he’s purging as well.” Mechanically, all failed Sorcery tests will result in a Garbled Transmission (or a 1/6 chance of Unwanted Summoning) as the thing vomits random arcane energies back onto you.
So now we’ve had a recent failure on a White Fire. The spell wound up changing to “Personal Origin, Presence AoE, Permanent Duration, White, Destroy.”
Now, I’m not a fan of the arbitrary “your spell kills you forever” thing. This sorcerer already has Aura of Fear and a magic-sucking astral daemon, so I figured why not make his life ever harder?
I decided to intensify his Aura of Fear to Aura of Death. Whenever someone enters this character’s presence, I roll a Die of Fate, and on a 1, they’re struck with White Fire. Also, Aura of Fear still applies.
Completely beyond the sorcerer’s control.
My goal is to make his life socially awkward.
“Nice to meet you, your Maje…KABOOM!”
“Well…shit.”
How would the rest of you have run with that one?