Just an idea. Unsure how to cost some things… it also seems cheap. Help me come up with more traits to stack on!
Index 3 Heavy Iron
In answer to the many complaints about Index 3 Iron, engineers designed what they considered an improved model. Because technology had not improved to the point where many of the problems with Index 3 Iron could be rectified as is, they decided that the best way to fix the problem would be to simply make the armour larger, and include a second crewmember to take strain off the pilot. The result was a hulking, unreliable mechanical nightmare with a tiny, cramped compartment that required both crew members to sit curled in a ball one on top of each other. Despite its many drawbacks, some pilots fell in love with the sheer destructive power they could unleash, and enjoyed bashing tanks on the turret in close combat.
(built on Anvil Attack Sled Template)
Tech Resources 24
Profile 2
Integrity 5
Control Ob2
Signals Tools
Sensors Tools
Ordinance Cannon, Big Fucking Mace
Vehicular Speed Surface 3
Security NoneStructural Tolerances: H5, H10, V5, V11
Signals Rig (tools) (4pts)
Sensors Rig (tools) (4pts)
Internal Automated Medical Feild Kit (exp 4) (8pts)
Closed Circuit Rebreather (8 pts)
Targeter (6pts)10,000 Kilos of Angry Metal (3pts) - Index 3 Heavy Iron gives a +1D to the Ram Close Combat Action
More Agile Than You Might Think (3pts) - Index 3 Heavy Iron gives a +1D to the Under The Guns Close Combat Action
Put Up Your Dukes (7pts) - Index 3 Heavy Iron allows the pilot to use the Hand to Hand action in Close Combat, albeit only with the Sun On The End Of My Arm
Sun On The End Of My Arm: Squad Support(4pts) Close Combat (1pt) engine (4pts) not blast (-1pt) not heater (1pt) Mounted (-3pts), Hand to hand (-1) Unweildy (-2), damage as Fusor
Cannon
Run, Iron Man, Run! (-14) Speed Surface 3
Stop, Damn it! – The iron isn’t very maneuverable, so trying to do anything fancy… well… anything really, requires an Ob 2 Pilot test on the part of the pilot . The pilot is not running on his own, he’s riding. He’s controlling the vehicle’s run with a series of manual flips and tongue toggles. This is factored into the stats above (Obstacle, -3 pts)
View Slits and Primitive HUD – +1 Ob to Observation tests including contact. (Obstacle, -2 pts)
Crucis and Iron – Requires the Crucis (or Illegal Crucis) and Iron Trained traits. (2x Trait Limitation, -6 pts)
It Takes Two to Tango - If two crew aren’t alive and in the Heavy Iron, the single crew-member suffers a +2Ob on Vehicular Weapons, Sensors, Signals, Observation tests, and Ammo Checks (-7)
Exposed Joints - While actually quite resiliant, the Heavy iron has many exposed points that make it far easier to dismantle with fire than might be expected. The cost in successes for called shots is reduced by one (unsure how to cost)