Okay, so I need help with exactly how my mission will translate into the GMs turn and the player’s turn, since I can’t figure out how it fits.
Here’s what I got. This will be the PC’s 1st Spring mission.
Gwendolyn summons the PCs to her chambers and explains that she’s received word from Gilpledge that something has tainted a good lot of their food stores, so she’s sending a caravan down with supplies to help out. The PC’s mission is to protect the caravan on its journey. The idea is to take the fastest route possible, since each day goes by leaves mice in Gilpledge hungry.
My obstacles: Weather & Mice
(1) Spring rain starts to fall heavily shortly into the journey: health check or get Tired condition. Rain makes travel slow going.
(2) Conflict: head of caravan wants to stop over in Copperwood to dry off, get a good meal, and rest for the night, maybe even wait for the rain to cease (it’s not going to stop for a few days though). I figure a compromise will involve some sort of stop off in Copperwood, how long will be determined by the size of the compromise.
That’s the end of the mission, but then I had an interesting idea about what’s going on in Gilpledge. When the party arrives with the supplies, the PCs find a good number of mice in town are sick. Three mice have died already. No one knows the source, but the town healer thinks whatever tainted the food is making the mice sick. In truth, this is incorrect: the food was not properly stored, ruining it, but the mice are sick because Gilpledge is ground zero for a new sickness. The party knows the standard protocol is to not let anyone leave to prevent the sickness from spreading to other towns, but the food shortage is causing lots of mice to want to leave, and the party will hear that one family has already left for Sprucetuck (but they appeared healthy).
So, the mission ends when the PCs get to Gilpledge, so I turn the game over to the PCs. Do they deal with keeping people from traveling in their turn and tracking down the family that’s already gone, or is this a new mission? Perhaps I should run this as an extended mission? I figure the PCs, if they’re not careful, will have a riot on their hands: the mice who are healthy want to leave before they get sick, and there’s not enough food for them anyways, but the party cannot be certain mice won’t get sick, so they’ll probably want to keep everyone from leaving.
Thoughts on how to organize this in terms of GMs turn and Player’s turn?