Okay, so I’ve just picked up BWG, and want to start a campaign in it with some ideas that have been milling in my head for a while now. The system seems to lend itself pretty well to the world and general feel I want to use.
The problem is, that the Elves and Dwarves just don’t match my concept of the world.
Elves:
Elves are basically castaways from another… level of being? Dimension? Not sure of the right word. They consider this world to be, effectively, a dream. As such, their desire is to awaken, but they’ve forgotten how.
Elven society has fragmented into two sects. The Sashin’Arras, and the Saranashi. The Sashin’Arras are loose analogues of Chinese society, while the Saranashi are loose analogues of Japanese society (maybe a better way to put it is that those two are starting points).
The Sashin’Arras are believers in tradition, of following the paths of those few that have managed to Awaken. Obedience to those further along their “Path” of Awakening is tantamount. They primarily live in the (rapidly becoming decrepit) cities that existed before The Cataclysm (doesn’t every fantasy scenario need a cataclysm of some sort?). Their general concept of Awakening is to try to remember what it was like to be Awake.
The Saranashi, on the other hand, believe that the way to Awakening is to master the Dream. In so doing, they believe that they can learn its rules, and learn to transcend it. They live in new settlements, that work with the land. They are not nearly as hierarchical, believing that each individual must find their own path, and cannot simply ape those that have gone before.
So, Grief doesn’t really seem to work here for me. Neither does song-magic, as magic in this setting is basically ripping a (small) hole to the dimension/plane/whatever that the elves are from, or at least ones like it.
Really, what I’d like in an emotional attribute for the Sashin’Arras is something like Detachment - their firm belief that this world is of no value causes them to detatch from it over time, to the point where they can become almost catatonic.
The inverse of that, for the Saranashi, would be something more like becoming Feral - becoming such a part of this world that they give themselves over to it, forgetting their origin entirely, and possibly in the process losing their capability to reason.
Also a good question is how to Awaken, as that’s a goal (and achievable!) for both groups of Elves.
Dwarves:
Dwarves, on the other hand, are the flipside of Elves. They are part and parcel of the world, essentially created as primal guardians. They refer to the earth as Mother, and the sun as Father - and really, that’s more than just an analogy. Pre-Cataclysm, they were hesitant of the outsiders, but tolerant. However, the Cataclysm (magical in nature), scarred the earth horribly and fundamentally (it’s not just the physical damage, but an actual tear in reality), and the Dwarves, due to this attachment, feel this. Constantly. Dwarves basically walk around with a low-grade migraine all of the time.
Since they’re part and parcel of the world, they have no ability to use “typical” magic (as that involves powers from outside this existence). Also, such powers can cause the Wound (what they call the constant pain) to become worse. Being in the presence of Elves has the same effect.
So Greed doesn’t really work for me here, either. It would probably work for pre-Cataclysm dwarves, and if I ran a pre-Cataclysm game I’d probably use them as is. But, for this scenario, I see them their emotional attribute being something tied to the Wound - their ability to shut it out or ignore it, and the rage that they can fly into if they fail (if you’ve been around someone with a migraine, you’ll understand!).
Since I’m new to the system, any pointers in how to develop these in a reasonable way?