It really depends on if you see the session as a puzzle or a storytelling medium.
If it’s a puzzle, then going up and down that cliff becomes a part of the puzzle. Its persistent interference is a facet of the puzzle-- a part of the challenge.
If it’s a story, then once the cliff’s story is told, it is forgotten about – at least until remembering it makes for a good story, like if the party needs to run away from something awful at the top of the cliff.
There are myriad rules in Torchbearer that support the story version, but actually it’s both. The way Cartography works, it actually allows the players to decide when they want to shift a challenge from an active puzzle element into a historic story element. If the GM wants to revive it, she can. But if it’s on the map, the GM only brings it back into the story if it’s relevant.
So in essence, we’re both right. We’re coming at it from different ends with different priorities, but the system accommodates us both.
It seems to me that we’re taking the same approach under different names.
I maintain that your “twist with intent achieved” is actually “trouble down the line” (the twist is that a later encounter is made tougher) followed by a Good Idea (the door opens with no remaining drama) and the next planned encounter (obstacle to obstacle).
Obviously yours is much simpler and amounts to the same thing. I am jumping through hoops here to preserve my conception of Intent for passed and failed rolls. Somehow I still feel like I’m in the right, parsimony be damned.
I wanted to raise another issue, and that is the actual text of the twist rules in Torchbearer. If Twistology is our aim in this thread, we’re going to have to pull this apart:
We must assume that “succeeds, but with a condition” still means the role is failed for purposes of advancement. At least, I hope so, because that’s what we’ve been doing. Come to think of it, I can’t find an explicit statement to that effect.
“Succeeds, but with a condition” refers to the player succeeding at their intent, no?
So here’s a new branch for our Twistological Taxonomy: immediate, delayed, and apparent success. Apparent success sure seems like Trium’s twist-with-achieved-intent. I’m despondent. How could I have been so wrong?
I will note that this version of the twist-with-achieved-intent seems to imply that the achievement is false or tainted somehow… that it looks like the intent was achieved, but really it wasn’t. The book example is a character searching for traps, failing – he finds no traps, but is ambushed by a manticore. This is a tough one to parse-- for me at least.
Pretty straightforward conditional success. I’ll note that the language (“in this case”) implies that a twist result does NOT grant what you were after.
I’d like to bring this language into the discussion… it seems like there’s evidence for both “sides” here!