Starting abilities: Distribute 8 points between Will and Health; neither stat may have a rating lower than 2 or higher than 6.
Skills: Cartographer 3, Dungeoneer 2, Lore Master 2, Scout 2, Pathfinder 2, Survivalist 2
Special skill: Criminal, Scholar, Pathfinder or Survivalist
Trait : Driven—Explorers are tenacious and strong-willed. They will not be slowed or stopped by hardship and will instead press on whatever the cost. But this tenacity is often fueled by desperation or greed and can lead explorers to their doom.
Weapons: Dagger, hand axe, crossbow
Armor: Leather, helmet
Starting weapons: Dagger or hand axe
Starting armor: Helmet