In my Banyan thread I had a couple questions buried in my postmortem. In the interest of addressing those questions w/o tying up the writeup I’m reposting them here, slightly rewritten to make them setting-neutral:
- This has come up before and I could use a solid answer: How does one increase one’s Resources stat other than via successful (very difficult!) tests? I have a player who wants to tax the communes to increase Resources to buy stuff for the communes. I’m not sure how to model this in the game other than:
Character makes finances/administration/bureaucracy linked test(s) to set up the tax.
Player feeds link(s) into a roll to set up a “fund” for the PC. I’d probably add +1D advantage because they control the commune faction.
The “fund” is, essentially, added to the character’s Resources, and has some paper trail attached to it.
The fund thing is all I’ve got. Is there another way to represent broad-scale taxation?
Very simple question that’s been bugging me from day one: Under the BE linked test rules, can you link more than one test into a roll? And should I stick to the BW version of linked tests?
Another simple question: when you circle someone up with a certain skill level, my understanding is that you get one skill at that level (say, 4D for the security guys running the Vaylen detector) and also get “appropriate skills” at a lower level. I don’t know where I got this; maybe the Anvil Lord/Hammer Lord stuff? In any case, can we assume the scope of skills and wises are still restricted to the LPs and settings from which these characters are drawn, yes? Also, are their “appropriate skills” one exponent lower? Two?
The reason I’m asking is because we’re trying to scrounge together dice for a 4D exponent Vaylen-scanning security force we Circled up recently. If we were able to track down a couple FoRKs from their “appropriate skills,” that’d effectively bring them up to 6D. Is this correct or an abuse of the Circles rules?