I’m new to the boards but I’ve been lurking for a few weeks, so hello everyone - my name is Esteban.
Before I get to my question, I’d like to congratulate Luke, Chris and company for making such an enthralling game. I’ve read most of the forum posts and I’ve been re-reading much of the book (it’s quite a lot to internalize, but oh so fun) and I can’t get enough of it. Now I’m anxiously waiting for my group to wrap up a CoC campaign we’re on. Which brings me to my question:
(1) Which parts of the brick should I focus on before our first game?
The World Burner seems fairly straight forward, pick and choose from the list. The DoW and Firefight mechanics aren’t trivial but they are intuitive and can be streamlined into play. Besides, they won’t be used immediately. Infection mechanics are fairly straightforward and are easy enough to explain.
Character burning (with the vast number of skills, wises and traits) seems like a possible problem area. Some of my players might switch off if character burning is too complicated. Starting backwards and picking lifepaths in reverse might help, but I don’t want them to feel disconnected.
I was thinking we could start building one character as a group effort so everyone can partake in the process and learn about the stats, skills and traits together, as I guide them through it. Then go around the table until the process has sunk in. (2) Would that be a viable approach?
I’m tempted to just start with World Burning which is simple and would tie the players into the world. This would help ease over any difficulties during character burning. I could just be over-thinking things, but I want to make sure it’s smooth sailing for us.
Finally, I’ve read about running the Fires Over Omac as a one-shot prior to a campaign, but (3) how likely is it to run it in the estimated 4 hours? None of my players will have much knowledge about the setting, and I can see how explaining the setting itself will take some time in and of itself (Anvil? Kerrn? Hammer? Vaylen?) Our group has little to no experience running scenarios, we mostly do long campaigns. (4) What have people’s experiences been with running the scenario?
ps. I’d like to thank forum members like Paul B, Sydney and several others whose posts helped me better understand BE through the archived discussions.