Man, some of those Insectrist obstacles seem pretty damn high.
I tried converting the example actions listed in the skill block to obstacles, and I got:
Train beetles to act as labor(Type: Beetles, Amount: One, Result: Labor: Ob:4, not too crazy)
Use worms to Aerate soil (Type: Silkworms, Amount: Many, Result: Labor, Ob:6)
Use spiders to spin silk(Type: Spiders, Amount: One, Result: Production: Ob:9, !!!)
Use Crickets as weather watchers (Type: Cricket, Amount: One, Result: Control, Ob: 4, again fairly easy)
Make a train of ants transport small goods (Type: Ants, Amount: Many, Result: Labor, Ob:7)
In particular the use of Spiders for anything and the usage of a group of ants seems crazy difficult. Is there a good reason for them being quite so difficult? Is there any errata or alternate obstacle factors?
Heh, to open this up a bit more, you are likely going to need several mice to accomplish much with a large number of insects. If you’re in a party of three you would get a number of helping dice to soften the Ob. a little. Still it did seem to me too that Spiders were rather high, not that it shouldn’t be hard but just that it might be near-impossible to achieve.
An insectrist focused player with Skill of 5, Spider-Wise of whatever, some Silk-Harvesting Gear, a relevant trait (I’ll theorise a new one called “Bug Whisperer”), a couple of helpers, and the willingness to tap Nature (we will say 4) with a Persona point could drop 14 dice on the silk milking test (or 13 with rerolled failures if the trait was level 3)…