I believe the AdBu talks about it - I’ll check when I get home.
But even if I can’t cite you a page right now, let’s think about it. The GM can assign an Ob penalty based on a situation, if the situation is appropriate. It’s totally within the rules, and it’s far from cut-and-dry. Here, I’ll dig up my example from the previous thread:
So they want to decipher Auntie Z’s Cookbook of Lore? Well, what do they want? Do they want a recipe? Ob 2. Ancient lore? Ob 4. Do they want to find an incantation in there? Ob 5. Let’s add a +1 Ob modifier in there because the book is old and the ink is smudged. Maybe a horde of goblins is bearing down on you - +1 Ob because of the distraction.
Yes, those things can be assigned as consequences of failure, but as the GM, you are not limited to introducing complications exclusively through failure. You can create a situation that adds additional challenge, just because. Should you do that all the time? Probably not, because then you become That Guy. But can you do it within the rules? Absolutely.
EDIT: Here’s another good example: Circles tests. I used the example previously of finding someone with the Surgery skill OMG RIGHT NOW because your friend took a Mortal Wound.
You’re supposed to apply the modifiers based on the situation - what’s relevant and what’s not. The critical factors here are time and skill - you want someone who can get the job done AND they need to be there right now. But how do you actually determine what applies to the situation?
You could totally decide that, really, the OMGRIGHTNOW is what’s at stake, so it would become an Ob 4 Circles test. I mean, of course you could find a surgeon, right? Or you could decide that it’s really the skill that’s hard to find, so that’s why it’s an Ob 4 test.
OR, you have the ability to say that, really, BOTH apply in the situation - Ob 7. And depending on how you decide, you make very different sorts of tests, and push for very different sorts of narratives. You can make a conscious decision to say, “This situation SHOULD be hard. It SHOULD be desperate. Both of the penalties should apply because I want this situation to be that dire.” Ob 7. Perfectly within the rules.
And maybe later, in a similar situation, I say it’s an Ob 4, because the test isn’t as critical to the story that time around, or because that’s not a good place to introduce the conflict. Or maybe there really is a cut-and-dry “the conflict is about this one specific aspect” situation.
But adjusting the difficulty within the scope of the rules to control the pace of the game, and to fit the situation at hand, is the GM’s job.