Has anyone tried to create ‘other’ maneuvers, other than those listed in the book? If so, how many successes did they take and what were the effects.
One I’m thinking about is a lesser version of disarm, something like knocking their weapon to the side/off balance. In this, the opponent loses use of something for their next action (or maybe through the next exchange).
We have a maneuver like this in BW called Beat and Bind. There’s a reason why you don’t see it broken out into it’s own maneuver in MG or BE.
Anyway, it’s mechanically the same as the impede or gain position effects of Maneuver (or the various effects of Suppressive Fire).
Why do you want more maneuvers? More maneuvers means more interactions, means more problems. If you’re going to add more maneuvers, you might as well play Fight or Firefight!