This emerged out of a recent thread, but I figured I’d lodge it here since we’re actually using it now.
If Dice < Ob: Challenging
If Dice <= Ob x 1.5: Difficult
Otherwise: Routine
We’ve only just started, but I have to say so far I’m really liking it - it’s just so simple, it’s lovely not to even worry about tables or other mnemonics any more.
Those are lovely tries, but it’s far neater just to add the ‘Else’ I was missing (this is pseudocode, not the domains of a function).
If Dice < Ob: Challenging
Else If Dice <= Ob x 1.5: Difficult
Else: Routine
For the sake of sanity, it would be nice to focus on the impact this has on the game rather than alternative ways to write the same thing (unless you find a substantially more concise and/or memorable way).
All things said, I’m curious to see how it works out in long-term play and if you start to see more or less advancement, especially right around the 4d hump.
This rule doesn’t create exactly the same difficulties as the original rules - that’s why it’s in Sparks! But it’s very close for common dice and obstacle numbers. 3D Ob 2 is one of the differences. Changing to > would cause far more differences.