I got some great feedback about our first mission in this thread:
http://www.burningwheel.org/forum/showthread.php?9356-Some-questions-after-my-first-MG-mission
Some more questions, from our second mission…
I’m still getting the pacing down, epecially the GM’s and Player’s turns. I had a couple things jotted down for the GM’s turn - a trip to Pebblebrook, a thunderstorm and a twist with a lovestruck young mouse following the patrol. Except it all went by pretty quick, and the players made short work of the tests (mostly Pathfinder tests) - through good use of helping dice and traits.
My big prepared conflict was two weasel spies, which I was sure the patrol would go after (one of them is a hothead with a disdain for orders and a goal related to getting his weasel-fight on). But they refrained! And went straight to Pebblebrook.
So the GM’s turn was pretty short - a little less than an hour.
The players were surprised when I turned it over to them, but they rolled with it, and a great Circles test (enmity clause!) got us right back into some action. Which led quite organically back to my weasel spies, and I took back the job of setting the pace for a while, which worked out pretty naturally.
However … since it was still the player’s turn, they couldn’t earn checks for causing themselves trouble. (Right?) But we hadn’t managed to really connect with that part of the game rules so far, and suddenly the opportunities were popping up and the players were pushing for it.
Fun play and getting important concepts down trumped the “turn” sequence for me, so we decided it was a new GM’s turn, knowing full well we wouldn’t have time for a subsequent player’s turn. Most of the checks earned so far had gone unspent, so I said to save them.
I’d rather not open the next session with a player’s turn, since the last one ended at a very dramatic point (one PC captured by weasels and the other two standing in a raging storm in the dead of night).
Thoughts? Are we doing it wrong and ruining Mouse Guard for everyone? I’m not looking for "The Right Answer!"™, so to speak, since I’m happy with the way the game is going. But it’s nice to hear what more experienced players have to say.
Also, I can’t for the life of me find anything in the rules that says how traits advance. Do they advance?