Here’s the actual play from our second session. The party made camp (they needed to) and then forged ahead into the Moathouse. I had several questions in play, which are at the bottom of the post, but I’ll put them here as well.
http://www.seannittner.com/actual-play-exorcisms-bandits-and-snakes-oh-my/
Hungry and Thirsty – does it require a check to remove? If so can one person roll cook or some other relevant skill to remove it for multiple people?
Hungry and Thirsty – does it require both rations and drink to remove. It seems harsh if it does but weirdly unrealistic if it doesn’t.
Posting watch – It that a reasonable thing to while camping? Seems like someone could spend a check to post watch (roll scout vs. encroaching enemies) to prevent being surprised.
Camp Events table – do you still roll this if the survivalist test to set up camp succeeded? Is it a special kind of twist based on that? If they are independent, what does that survivalist test accomplish if it passes?
Should I script as hard as I can? Go for the feint when I’m sure they will defend? How fun is it to lose a character in the second session? Just part of this game? What the dead condition is for?