(Mouse Guard) Secrets of the North: Dunedain Rangers

Okay, I’ve given this some thought and consulted with my muse, Msr Sorensen. This is a near-perfect hack except for Nature. As it stands now, it’s twinky power fantasy. It’s about awesome hiding killing dudes who hide and kill. Why? Nature.

Nature in Mouse Guard is a force at odds with the duty that must be performed. As it stands now, Nature in this hack is perfectly in tune with the duty. This does not adequately represent the source material. Aragorn is not at peace with himself and his role. To put it in game terms: His Nature is one thing, his duty is another.

Therefore, I propose Nature’s descriptors for these Rangers be Grief, Tradition and Family.

Grief – the weight of the tide of time upon the immortal and long-lived
Tradition – the rituals, etiquette, mores and values of this most venerable culture
Family – the deep-seated instinct to build families, dynasties and lineages.

Note well that none of these are particularly useful to their duty. In fact, these qualities call these men home like a siren song. At home, they can mourn their grief, practice right and good traditions and tend to their families. In fact, this is what they fight for when they roam and range. That internal conflict will add depth and vulnerabilities to these hardened fighting men.

-Luke