Session 8
STORY
The night passed on without further incident, and morning broke with the rooster’s call. Maggie headed on down and began her breakfast entertainment act at the Inn, singing a rather scathing song about the nobility. Someone in the crowd summoned the guards on her for such scandalous remarks…and was rather dismayed when the guards who turned up told them to stuff it and took up an ale to sing along. Max was also in the crowd, provided the rockstar treatment of free breakfast and a table of his own, and he calmly observed the festivities. Lidia re-poisoned her dagger after having spent it last night, and Popeye stayed at his ship to practice sword fighting. All and all, an almost mundane day.
…so of course, it had to be shattered. Just as Maggie finished her act and Lidia came down for a late breakfast, several more guards burst in and called their slacking comrades for an emergency. When the group ran outside, they saw what the Captain and Popeye had spotted from the prow of his ship as he practiced: great billows of smoke, coming directly from the Naval Yard.
Popeye wasted no time: he lept over the ship’s prow, summersaulting through the air and rolling across the dock up into a sprint - he raced with all his might to the naval yard and found that the Naval Yard was in a state of bedlam. Guards from both the city and naval yard were scrambling to form bucket brigades, desperately trying to put out the fire that was rapidly consuming the great drydock building where the kingdom’s newest warship was nearing completion! It seems that the spy ring had grown desperate and decided to strike at the heart of the matter…
Popeye stopped a guard and asked to know if anyone was inside, but the guard didn’t know. He then demanded that the guards go in and find out, but the man (wisely) balked at the suggestion that they run into a burning building and possibly make the situation worse. He even mocked Popeye by sarcastically saying “Look, I’ll go in if you do, OK?”
Sadly for him, Popeye mistook sarcasm for sincerity; the guards would follow if he himself went in first? Fine! Popeye charged forward and bashed his way through the front door, straight into the blazing inferno!
Once inside, Popeye quickly held his breath and got his bearings, locating the ship through the smoke. Dimly, over the roaring flames, he could hear groans and calls for help coming from the ship, and he ran up to the main deck where they were coming from. He found several survivors, including one man who was vainly trying to help his friends escape. He quickly took this man and lead him to where he knew water was waiting below and forced him over the side into the water. A swift “AAHHHsplash” was all he had time to register before he threw himself into the work of helping others, escorting those who were standing over and pushing them off before running back.
Just as he’d finished dragging the last standing man and was starting to drag the first of the unconscious ones - impressive for a man with one arm! - he saw a large chunk of the roof give way and come crashing down onto the front entrance…and then heard cries of shock and pain, including one very familiar guard’s voice from just a minute ago. It seemed they’d followed him in after all, and paid for it as they’d feared!
Meanwhile, outside, the rest of the group was racing to follow the guards, with Father Max moving surprisingly quickly through the crowd, bobbing and weaving through the throngs of people that were gathering to look on. He arrived to quite a state: the building was half carbon and plasma now, and in addition to bucket brigades, several guards were banging on the now-sealed door, trying desperately to get in!
Max paused for a moment to consider his options. He had the power of his faith within him, and he could attempt to summon his god to intercede. But this carried large risks, what with all these heathens around him to bare witness.
For you see, dear reader, though Max is a man of Faith and sworn to the service of Chuck…these two things are not necessarily linked. Though he swears fealty to Chuck in public, his heart and soul actually belong to the heretical faith of the Green Man, and it is from he that the holy power within Max comes from. And he knew from past experience that something of the magnitude required may cause his holy master’s presence to be known in a way that is unmistakable.
Still, though, he had to try; perhaps he could pass it off as Chuck somehow in the confusion? Max reached deep into himself, praying fervently for a sign of His favor…but nothing happened. It seems the Green Man wasn’t willing to assist in a matter dealing with heretics that would burn his followers as soon as look at them. So be it; then all Max could do was lead the townspeople in prayer. And so he did.
Back inside, Popeye had made his way down to the entrance to find three guards trapped under the burning debris. Fortunately, their armor had protected them for now, but they were absolutely trapped underneath. He went to the guard from before and tried to pull the debris off his leg, using his sword as leverage, but his strength wasn’t enough.
Then, a grim thought took hold…and without even thinking, his sword was in motion for its intended purpose. The sound of metal cleaving flesh, and then a heartbeat later, a piercing scream filled the air: With a single mighty stroke, Popeye had cleaved the poor man’s leg from his knee. A terrible price, perhaps, but the man would live, at least.
Popeye went then to go help the others, but realized that he simply didn’t have the strength to move the debris himself. And the poor one-legged guard on the ground would be no help…hold on! This was a place where ships were built; surely they’d have something to move heavy ob-ahHA! He found a large mobile wench that hadn’t yet been consumed by the flames, and used it to lift the debris off the coughing guards. He then quickly lead them to where the water was and pushed them in before heading back for more survivors, while sections of burning roof continued to fall around him.
Back outside, Maggie and Lidia arrived on scene, where Lidia asked a guard what had happened. She was told that the fire just suddenly started, and then a “one-armed crazy sailor” ran into the building to save people; the guards had been shamed by this and had run in to try and help/save him, but then the entrance got blocked and they’re all trapped inside.
At this news, Lidia and Maggie both knew all that was going on. And Lidia…knew that there was nothing she could do to help. Not without putting herself in harm’s way, at least. She told Maggie that there was nothing to be done but pray and grab a bucket, which she did and began ferrying water in the hope that the blaze could be put out.
Maggie…wasn’t so sure she was helpless. After all, she had abilities that some might consider to be…unnatural. Surely she could use those to help! She made like she was going to join a bucket brigade but then - somehow - managed to slip away beyond Lidia’s notice. Making her way through the crowd to behind a secluded alley, she assessed her options, not as an entertainer or a spy, but as a wielder of the arcane arts.
Her Shard spell, while formidable, wouldn’t be enough to punch through the side, even in its currently weakened state. Nor could she cast it without people immediately noticing; even if they didn’t see the telltale signs of magic emanating from her area, they’d certainly notice a large hole suddenly punching its way into the building’s side!
No, normal direct sorcery wasn’t the answer. So she had to turn to a more indirect method of assistance; perhaps there were people inside. People who were dead. And she knew how to summon said dead. Or at least, she knew the basics; sadly, she didn’t have the proper tools, and there was no time for hunting down what was necessary to make proper gates. She’d have to use her magical power to force it into existence. She channeled her power and recited the summoning rituals she’d learned so long ago, hoping she’d be able to convince the spirit to take its body back long enough to help those still alive; surely even without the gate in place, their desire to help others might override their desire to torment the living!
And that’s the hope she held right up until the demon appeared in front of her.
Right out of one of the pages of Chuck’s Book of All Things Infernal: black, scaly wings; skin the color of obsidian; malevolent, ruby-red eyes; the cruel smile of a being that delights in tormenting anything it can access. And though it had its would-be master before it to attack, thanks to the lack of any prison gate, it had its pick of those to torment in the crowd beyond. And a screaming crowd would be oh so much more fun.
It quickly flew up into the air and dove toward the crowd, who were completely oblivious to the approaching danger; all eyes had been on the fire, after all. The first anyone knew of it was when the winged horror swooped into the middle and snatched two helpess citymen by their shirts, then soared high into the air! Lidia and Max were roused from their work by the screams of “demon” from the crowd, and had time to look up just as the fiend reached its height and - with a smug finality - released its hold on the two.
Time slowed to a crawl as they plummeted toward the waiting ground. Maggie, now desperate to fix her horrid mistake, tried to simply summon raw magic in the hope it would do something, anything to save them! Unfortunately, her frantic mind lacked the calm required and the power fizzled on the vine.
Max, meanwhile, realized that he could leverage the crowd to save them; this was a place of ships, after all. And ships have all kinds of things such as tarps and sails which could be used to catch people falling! And the faithful sheep flock in front of him would surely assist an authority figure such as a Father of Chuck! With a sharp command, he roused the people from their cowering and directed them to pull a large tarp underneath the falling individuals, with Lidia assisting in directing their positioning. They’d just managed to pull it taught when the two landed on it, nearly hitting the street below despite the cloth catching them!
They were bruised, shaking and crying. But they were alive.
Max barely had to tell the others to take refuge before the crowd scattered and ran. Lidia helped direct the others toward safety from the cackling monster above, then took refuge herself.
With everyone else safely out of the way, the man of the cloth turned to face down the hell spawn above him. He once again reached deep into his soul to the will of the Lord of Nature behind it, begging his god to banish this enemy of mortals back to whence it came! Sadly, the laughing demon remained; perhaps Max’s faith wasn’t strong enough to handle such a ferocious beast.
The demon then swooped low, and for a moment, the stragglers thought it might retaliate…but no, it was winging back toward the city. To a particular alleyway, where a petrified Maggie stood waiting in shadows, watching all. The demon flew down before her, and thanked its “master” for allowing it to have so much fun today, then asked her what service she required. All Maggie could think to do was get the thing away from here, to send it back where it came. But she couldn’t show it fear else it might think her weak.
So she lied. To the demon. She said that she no longer required its services and asked it to return.
The demon, of course, recognized the lie for what it was. But it was so impressed with this mortal’s stones, that she’d have the sheer gall to attempt to lie to it, that it simply laughed. What an amazingly fun day this was turning out to be! And so, it decided to humor her and return from whence it came, even providing her its name, and a request to “look it up should she ever wish to have even more fun in the future!”
A few moments after the demon had vanished, Max rounded the corner. He’d seen it duck down in here, and now only found Maggie, standing here instead of with the crowd…where a demon SHOULD be ripping her face off.
Curious.
…He asked if she’d seen the demon, and which way it had gone?! Maggie quickly said that the demon had taken a swipe, but she’d ducked and it had flown past her and disappeared.
Max didn’t believe that tall tale for even a hot second.
…He patted her on the shoulder and thanked Chuck that she was alright and that it hadn’t harmed her, then told her to get with the others; he’d follow suit shortly after he made sure it was gone. An “order” that Maggie was more then happy to follow.
Back in the building, Popeye had been busy, dragging the final survivors off the main deck before jumping into the water himself. He felt bad for the poor guard at the entrance, but realized that a one-armed sailor would have a tough time saving a one-legged man, and that he’d probably bleed out in the water anyway.
Suddenly, a section of burning roof gave way and fell directly onto where he and the survivors swam! He just managed to swim out of the way of the sinking debris, but several others were trapped underwater! He desperately tried to pull the wreckage off, but couldn’t get enough leverage again! Fortunately, a number of greatful helping hands came to assist and, together, they managed to pull the debris off both people.
Unfortunately, the chaos and confusion prevented poor Popeye from locating the way out of the ocean, and they were running out of time; the building would collapse at any moment. Thinking quickly, he decided that the only option left was to try to break through the nearby wall; perhaps the fire had weakened it enough that those strong enough could knock a hole through it. He quickly located a large beam suitable to use as a battering ram and, with several survivors’ help, he charged straight at the wall…
…and straight through to sunlight and freedom! The wall gave before their combined might like tissue paper, and the other survivors staggered their way toward freedom. The one-legged guard even managed to hop his way through this hole, clutching his leg with him like a treasured companion. Instantly, the crowd was upon them, and all were pulled clear of the fire.
The guards and townspeople, awed by the miracles they’d seen this day - of the brave Father who fought off a true demon from hell, and of the one-armed savior who’d pulled nearly a dozen survivors from the wreckage - were swept up into a holy fervor that can only be described in biblical terms. After all that had been seen and done, they would NOT lose to the unholy fire this day! Townsfolk grabbed tarps, cups, whatever they could think of to carry water and threw themselves at the fire, attacking it with the zeal of crusaders on an enemy force, with guards - equally shamed and awed by the sailor - raced inside to battle the new entrance to battle the flames from within, dousing the fire any time it dared to touch the ship’s hull.
And, in time, the smoke cleared. Though the building itself was destroyed, the ship stood tall above the water line, as if it was a gift that had been placed within the fire from on high. Singed, damaged in places. But salvageable.
Exhausted but jubilant, the group of heroes moved through the cheering crowd, enthusiastic. But as they did their jobs and gathered information from the crowd and guards, enthusiasm quickly gave way to confusion and concern. Though it would be blamed on the demon, they knew in their hearts the terrible truth: the spy ring was at work. And what’s worse, they’d managed to strike in broad daylight, managing to set the thatch roof of the building ablaze without use of a ladder, and none had seen an arrow being fired. Though it’s possible such an act could be done without being seen…the demonic encounter had put to mind an altogether different method of setting fires from a distance.
It seemed that the spy ring may be more resourceful - and dangerous - then they’d realized…
AFTERMATH
So how’s THAT for a complete ass-pull??
Seriously, those that read my Spoilers will know that I had NOTHING like what was described here in the works. I literally was sitting there as the breakfast entertainment scene was playing out and thinking “Man, this is gonna be a real boring intro session. I need to spice it up! Maybe I can use the spy ring? Yeah, sure I can: the Glassworks know they’re made, so they’re desperate. And they were targeting the Naval Yard…and the dry dock where they know a new ship is being built in particular…and some of their members have used fire before…perfect ”.
From there, the session just ran like complete clockwork. I’d swear I’d staged the whole thing if I didn’t know myself better! Seriously, I knew I was on a role when I started the fire off with the line “And just then, the guards burst into the Inn in a panic!”…and we had to pause because one of my late players had arrived, requiring everyone to resettle, and I knew that I’d have them from stewing on that. Moments like that were littered throughout, and the players never once got bored or otherwise felt jilted.
I’d originally planned it to be a quick thing, too - the spies set the building on fire, the players arrive on scene and watch the building and ship burn to cinders, then they go in looking for information and/or steel themselves for their planned attack on the Glassworks. Popeye running in was certainly a surprise, but his Impulsive trait made it an obvious thing. To say nothing of all the others - as you might imagine from the story, there were points it seemed like I was handing Artha out like Halloween candy!
I did do a bit of quick ad-libbing for dramatic effect. When things are really tense, I like the idea of using timers to really ratchet up the tension for players, too. As such, when Popeye was in the building, I actually switched over to Action phases, and used 2 D6s to keep a visual count of things for the table: one acted as a counter for how many people Popeye knew were still trapped, and the other was a countdown. Every action Popeye took would take 1 from the D6, and once it hit 0, a piece of roof would fall, with Popeye’s player then having to do a coin flip on whether it landed somewhere safe or on top of himself and the survivors. After that, I’d roll the die, and that’s how many more actions they had before another section of roof fell. To slowly increase the danger, I also rolled a B1 “test” to determine if the building would finally collapse, resulting in Mortal wounds for everyone (he had a Persona point reserved). Miraculously, all 5 times it was rolled, it came up success (4, 5, 6, 4, 6, in that order - you better believe it was burned into everyone’s mind!).
When the others arrived on scene, I decided to just flip back and forth between Popeye and them, with them just going around the table if they didn’t have any “coordinated” activity to do. The demon also acted at the end, after every PC acted.
Overall, if I had to redo that, I’d have had those who were in the same scene - Max, Lidia and Maggie - write down their actions on a sheet of paper and reveal them at the same time as the demon; that’s more in line with Burning Wheel’s method, I think, so I’ll keep it in mind for next time something like this happens. Beyond that, though, the whole thing went over spectacularly well, so that’s a trick I’ll be pocketing for other times.
Also, I decided - and informed the table beforehand - that enough sessions had passed that it was time for the new players to start thinking of things on their own, and coming up with their own Advantages and FORKs for tests. So I asked that, for the next few sessions, the veteran TTRPGers refrain from giving the new players specific ideas for what to do, so as to let them think on their own; they can only give hints, and remind them of rules. Obviously my veterans did chafe a bit under the muzzle at first, but considering what we saw that night, I think it’s worked out quite well, and the veterans also seemed to enjoy everything enough to accept the situation. And it is just for a few more sessions, anyway. Just enough for the new players to have a chance to think on their own.
Also, just to be clear, Maggie failed the Summon test, and I thought about just having nothing happen…but that’s boring! She definitely used her Gifted trait to power that attempt, so how about we make it an Unwanted Summoning instead?? And a random roll determined it was a Corporeal Spirit instead! And so it went…
And yes, the ship being saved was a stretch, but a lot of other magical things had happened that day, tons of hail-marry tests that came out well, so it wasn’t that far fetched. And besides…you know what, screw that, they worked for this one, every last one of them, and a veritable boat-load(ha!) of Artha spent across the table. So I figure they damn well earned it (especially after the final open-ended roll I made of “the whole damn city” vs “the fire” - 6 successes on 3 dice! Even with ob 4, that fire was no match!)
Popeye was the star of the show, and I don’t think I need to say that his player was on the edge of their seat pretty much from start to finish. They were pretty much constantly worried that they’d die, and to be honest, so was I! As much as I want to avoid new players dying immediately, I’d be doing a disservice if I just magically made everything safe, especially when Popeye’s character had chosen to brave death itself! Hence my throwing as much randomness as I could from the situation; it prevented me from being biased, and possibly would’ve helped sour feelings if the worst should’ve happened.
Maggie’s player was enthralled by the whole spectacular mess their character had caused. And they were also quite happy to be try out the Summoning mechanics, though now they realize just how important a prison gate can be, even if they’re able to summon stuff out of thin air with their Gifted trait. They actually went and came up with lyrics for the Sing test in the tavern, as well as created and told actual lies to people, which is something they’re not used to doing. They’re starting to get the hang of this whole “spy” thing now!
Lidia hung back this session, as she was kind of out of her element. She’s designed for sneaking around and ferreting out information, not saving damsels - or dock workers and dumbass sailors - in distress! Her player even requested a change to Lidia’s Beliefs to make this survival instinct more apparent. Still, the player had a ton of fun supporting the rest of the group, with the expectation that they’ll be getting some spotlight action next game.
Max surprised all of us by managing to steal some of the limelight from Popeye with the demon crisis that Maggie created, which I think drove home for everyone what I’ve been telling them this whole time: Burning Wheel wants you to cause trouble for yourselves because it’s WAY MORE FUN that way. Max’s player also happens to be the newest to roleplaying in general, so I was still helping the player out a tad, but I also decided to put some pressure on: they’d been coming up with prayers and taking their time writing them down, but for the demon banishing, I pulled out my phone and said “you have 60 seconds to come up with a suitable prayer” and forced them to make up something on the spot; under pressure, it took them all of 15 seconds. I later heard from mutual friends that they were beside themselves with glee over that, as they didn’t realize they had it in them!
The final part where Max encountered Maggie was amazing: the player was doing an amazing job of hiding Max’s true suspicions and feelings and adlibbing a believable response, acting so utterly sincere that had we not seen the die results and known better, we’d have believed that Max believed her innocence!
Barnold’s player had to miss that day due to obligations outside their control. But from what I hear, they’re mad they missed this session and are chomping at the bit to join, especially with the hint I gave that magic may be afoot and that Maggie’s facade is starting to crack.
I enjoyed myself, but am nervous for what’s ahead. It’s gonna be hard to top this next session, even with it being the culmination of the group’s planning and my having had plenty of time to make it interesting. Still, though, hopefully my players will enjoy it even if it doesn’t reach the heights of this time.
SPOILERS
Spoilers
Gee, who could’ve possible doneit was the spy ring, naturally. Specifically, I’ve decided that the Bosses both are Gifted, and one of them decided for a more overt method now that they know they’re compromised. They’d been holding back as they didn’t want to reveal that they had magic yet…not until they were ready. They’d planned to get someone into the dry dock and have them just set a fire at night when they had direct access, but that plan’s walked the bloody plank by now. So they took the risk and…it somehow didn’t pay off? When they find out, they’re going to be full blown panicking! Time to reach out to a potential friend for help…!
Inn’s pretty much starting to pull up stakes and hunker down until the heat’s died off a bit. They know about the Glassworks now, but they’re sure as hell not going anywhere near it. Ditto the Tavern; they’re pausing all activity outside of serving drinks for a bit, and leaving the cell over there to its fate.