EDIT: The stats in this thread are working drafts. Please see the final versions on the Burning Empires Wiki.
Because, well, somebody’s got to be policing all those freemen who aren’t under Merchant League Security, Commune Law Enforcement, or martial law by Anvil MPs. I know that the rulebook doesn’t give ANY Freeman lifepath combat skills, but I have tried to stay true to the “Work Is Hell” atmosphere those lifepaths convey:
Watchman
Time: 4 yrs
Resources: 0
Circles: 0
Stat bonus: none
Skills: 4 pts: Fire Control (Per), Security (Per), Close Combat (Wil/Agi), Neighborhood-wise (Per)
Traits: 1 pt: Crushing Boredom, Hopelessly Corrupt, Drunk, Sleep Disorder, Conveniently Blind Eye, Friendly Face
Requirements: Character must be 18 years or older to start this path
And because I just can’t stop myself:
Nurse
Time: 5 yrs
Resources: 0
Circles: 0
Stat bonus: +1 M
Skills: 5 pts: Field Dressing (Per/Agi), Pharmacology (Per), Bureaucracy (Wil/Per), Triage-wise (Per), Arrogant Doctor-wise (Per), Whining Patient-wise (Per)
Traits: 1 pt: Exhausted, Abused, Burned, Hard Hearted, Friendly Face
Requirements: any Student
Backwoodsman
Time: 4 yrs
Resources: 0
Circles: 0
Stat bonus: none
Skills: 4 pts: Hunting (Per/Spd), Survival (Wil/For), Close Combat (Wil/Agi), Folklore (Per)
Traits: 1 pt: Proud, Undeterred, Tough, Casually Violent, Drunk
Requirements: Born to Freeman. “I ain’t no man’s serf.”
Salvor
Time: 4 yrs
Resources: 1
Circles: 0
Stat bonus: none
Skills: 4 pts: Salvage (Per), Hazardous Environments-wise (Per), Field Dressing (Per/Agi), Zero G (Spd), Lost Secrets-wise (Per)
Traits: 1 pt: Accustomed to the Dark, Resigned to Death
Requirements: Laborer, Fabricator, Apprentice Craftsman, or Yeoman (from the Spacefarer setting)
New skill:
Salvage (Per):
The Iron Empires can no longer build the wondrous technologies of the old Federation. Often they struggle to maintain what they have. But scattered throughout every long-settled star system are derelict space stations, wrecked starships, even entire abandoned cities. Salvage is the skill of finding repairable technology amidst the wreckage and extracting it for transport, reconstruction, and resale, without killing yourself in the process.