EDIT: The stats in this thread are working drafts. Please see the final versions on the Burning Empires Wiki.
Don’t worry, Luke, I think this is it for me.
ALL these lifepaths add to the Servitude & Serfdom setting: They go along with the Nobility setting to create the English Country House from Hell. A few of them flesh out the bottom rungs of misery, but most actually are at least equal to the highest-status S&S lifepath in the book, Taskmaster.
For game purposes, the obvious use for these folks is Circles tests – either to have appropriate minions yourself or to subborn traitors in someone else’s household. But it would be damned interesting to do an “ordinary folks” BE game in which all the characters were “downstairs” while the fate of the planet was being decided “upstairs.”
Cook’s Boy
Setting: Servitude & Serfdom
Time: 8
Resources: 1
Circles: 0
Stat bonus: none
Skill points: 5 pts: Back-Breaking Labor (Pwr), Inconspicuous (Wil), Burn and Scald-wise (Per), Field Dressing (Per/Agi), Scavenging (Per/Agi)
Trait points: 1 pts: Hungry, Drunk, Broken, Mangled
Requirements: Born Slave or Born to Freeman. The first time this lifepath is taken must be the character’s second lifepath.
Housemaid
Setting: Servitude & Serfdom
Time: 8
Resources: 0
Circles: 1
Stat bonus: none
Skill points: 5 pts: Inconspicuous (Wil), Back-Breaking Labor (Pwr), Cleaning-wise (Per), Body Service (Wil/Agi), Mending (Per/Agi)
Trait points: 1 pts: Demure, Obedient, Broken, Ruined
Requirements: Born Slave or Born to Freeman. The first time this lifepath is taken must be the character’s second lifepath.
House Cook
Setting: Servitude & Serfdom
Time: 6
Resources: 1
Circles: 1
Stat bonus: none
Skill points: 3 pts: Kitchen-wise (Per), Cooking (Per), Ugly Truth (Wil)
Trait points: 2 pts: Appreciative of Good Food, Fat, Friendly Face
Requirements: Cook’s Boy or Cook (Hammer setting)
Valet
Setting: Servitude & Serfdom
Time: 6
Resources: 1
Circles: 1
Stat bonus: none
Skill points: 7 pts: Noble-wise (Per), Inconspicuous (Wil), Etiquette (Wil/Per), Soothing Platitudes (Wil), Persuasion (Wil), Falsehood (Wil), Family Secrets-wise (Per)
Trait points: 2 pts: Useful, Discreet, Almost Like Family, Calm Demeanor, Loyal
Requirements: Companion, Court Coeptir, Bodyguard, Stentor, or Servant plus Bondsman
Chef de cuisine
Setting: Servitude & Serfdom
Time: 6
Resources: 2
Circles: 1
Stat bonus: none
Skill points: 5 pts: Banquet-wise (Per) Intimidation (Wil), Bargaining (Wil), Conspicuous (Wil), Poison-wise (Per)
Trait points: 2 pts: Surrounded by idiots, Under Pressure, Casually Violent, Discreetly Corrupt
Requirements: Companion, Court Coeptir, or House Cook
Housekeeper
Setting: Servitude & Serfdom
Time: 6
Resources: 1
Circles: 2
Stat bonus: none
Skill points: 5 pts: Servant-wise (Per), Etiquette (Wil/Per), Intimidation (Wil), Scavenging (Per/Agi), Family Secrets-wise (Per)
Trait points: 2 pts: More proper than thou, Hard Hearted, Scheming, Discreetly Corrupt
Requirements: Companion, Court Coeptir, or Servant
Estate Manager
Setting: Servitude & Serfdom
Time: 6
Resources: 2
Circles: 1
Stat bonus: none
Skill points: 5 pts: Serf-wise (Per), Estate Management (Per), Bargaining (Wil), Accounting (Per), Taskmaster-wise (Per)
Trait points: 2 pts: Not made of money, Hard Nosed, Penny-wise, Discreetly Corrupt
Requirements: Companion, Court Coeptir, or Taskmaster
Steward
Setting: Servitude & Serfdom
Time: 6
Resources: 2
Circles: 2
Stat bonus: none
Skill points: 3 pts: Great House-wise (Per), Heraldry (Per), Administration (Per); 1 pt General
Trait points: 2 pts: Terribly Superior, Privileged Position, Adumbrate Veil, Imperious Demeanor, Disciplined
Requirements: Hammer Master, Anvil Captain, Chef de Cuisine, Housekeeper, Estate Manager, or Valet
NOTES:
Steward allows Treasurer
New trait:
Ruined (Dt) 5 pts
This character has conceived a child out of wedlock without having the power or status to hide the scandal.
This trait grants a 1D infamous reputation with all respectable people. It also grants a free complicated relationship, who must be either the illegitimate child itself, the bastard’s father (or, more rarely, mother), or one of the bastard’s irate grandparents.
The “Almost Like Family” trait is being worked overin this thread.