EDIT: The stats in this thread are rough drafts only. Please use the final versions on the wiki.
I was looking at the World Burner and thinking, “Gosh, what if my players want Caladan or something?”
So, briefly:
Yachtsman
Setting: Nobility
Time: 4 yrs
Resources: 1
Circles: 0
Stat bonus: +1 M/P
Skills: 5 pts: Archaic Sailboat-wise (Per), Coast-wise (Per), Race-wise (Per), Heraldry (Per), Watercraft (Per/Agi)
Traits: 1 pt: A little water never hurt anybody, Racing Fanatic, Public Figure
Requirements: Born to Rule, Companion, or Courtier
Sailor
Setting: Freeman
Time: 4 yrs
Resources: 1
Circles: 1
Stat bonus: none
Skills: 4 pts: Watercraft (Per/Agi), Big ship-wise (Per), Whaling-wise (Per), Floating platform-wise (Per)
Traits: 1 pt: Colorful Expletives, Filthy, Exhausted
Requirements: Kid, Student, or Laborer
Water Rat
Setting: Outcast & Criminal
Time: 5 yrs
Resources: 1
Circles: 0
Stat bonus: none
Skills: 5 pts: Small Boat-wise (Per), Coast-wise (Per), Watercraft (Per/Agi), Hunting (Per/Spd), Survival (Wil/For)
Traits: 1 pt: Laconic, Suspicious, Clannish, Drunk
Requirements: If chosen, this must be the second lifepath. It may be chosen more than once on later lifepaths as well.
Note: Water Rat allows Poacher or Smuggler.
Watercraft being basically Pilot or Driving for boats & ships. I’ll come up with obstacles – uh – soon. Really. Until then, critiques?