Hey, well I discovered this RPG by accident. I was justy browsing some random forums and I stumbled across a forum that was talking about this game and all t he people were like “this looked stupid at first but OMG it is so awesome!” Now, I didn’t think much of it until I was at my local bookstore and the lady was stocking a single copy of this RPG on the shelf. I picked it up and spent about 45 minutes flipping through the book and the I had to by it. I fell in love with it instantly. I plan on reading it from cover to cover and then trying to run a game of it.
I have come up with a couple of questions though…
I understand how to create the fluff for a new character but where are the mechanics rules? Like how dice to I get to distribute to the main traits and skills?
Is there a guide for compromises?
Has anyone done up a quick start type of rule sheet/character creation that I could pass out to my soon to be players that do not have the book?
Character creation is the LAST chapter of the book.
I recommend HIGHLY that people’s first couple games be with pregens from the book. Someone already did them up in Acrobat so you have 12 print-n-play characters to choose from. We tried generating a few “blind”, set them aside, and ran a game with pregens. We quickly realized we’d made some BAD choices in CGen…
Seriously, tho’ you don’t need a cheat-sheet… you work it as a group. You might want to have photocopies of the lists on pages 301-303, and 308, but I’ve found even that not needed.
Almost all your needed charts and tables for play are on the character sheet.
First, I’ll say that I didn’t engineer this beauty and after a search, I couldn’t find the person who did. Regardless, here’s a great character worksheet and it’s form-fillable.