Plethora of Questions

Yeah, not too many Player Turns. Remember, the GM Turn is when you handle the story, and the Player’s Turn is when they get to mess with your story. :smiley:

For me, if I’ve beaten them up good, I’ll give them a rest at the next town/encampment, but if they’re just “passing through” I won’t until they’re done.

Yeah, I’d like to point at the Deliver the Mail sample mission. It would get ridiculous if you gave them a player turn at EVERY town they went to.