So we all enjoyed it.
And we all came away with the feeling that we didn’t quite get it yet.
It looks to be a system that rewards mastery, so we’re settling in to learn it.
I’m having a hard time deciding between twists and conditions as a consequence for failure. If I’m understanding it correctly, if a player fails their roll, I can give them what they wanted and a condition, or I can introduce a twist.
Does this make me the arbiter of Fresh? For instance, if the first test they make is an Ob 2 Dungeoneering to climb a swaying rope ladder, and I hand out hungry and thirsty to anyone who fails, I’ve just killed fresh for those characters right?
Or, I can make any failures on the first three turns twists, and let them keep fresh as long as they camp on turn 4. Right?
Just seems like it’s all on me. And maybe that’s intentional, just a difficulty lever I can pull. If so, how quickly do you take Fresh from your players?
In terms of checks and traits, we got the mechanics mostly right, but it still didn’t feel like it would ever work in their favor. I.e., use it against yourself, get a check and a condition maybe then use that check later to recover from that condition. My guess is that this system will gel now that the players have some fate and persona. Specifically because now they can use traits against themselves and still get what they want. Have I understood this correctly?
I thought I read on these forums somewhere that a cloak provided +1D to tests to recover from exhausted, but the book says +1D to Survivalist and Health tests for staying warm and dry. Is this shorthand for “I test Health to recover from exhausted, since I have this cloak and I’m using it to stay warm and dry, I get +1D?” Or did I miss this somewhere else?
Also, can characters eat pre-emptively? They knew that on the next turn they were going to get hungry, and they didn’t have any checks yet. Is there anyway they could have used their rations to prevent getting hungry other than making camp before turn 4?
Fresh seems incredibly fragile, but I think that’s by design.
Thanks in advance, really enjoying the system, just want to get more of it right, more often.