Saint&Sinner and I have been working on a hack for MG called Rangers of the North (or Realm Guard). We’re at the stage where we could use peer review to ensure the main nuts and bolts are locked down.
The file is about 4.5mb (PDF) and is at 36 pages right now.
I don’t want to make this widely available, so I’d like to have about 3 or 4 people checking it out. Not to call anyone out, but… Aramis, you seem to know MG really well and I respect your insights/advice on the forums. S&S and I would appreciate your insights, if you have the time. Others interested, please message me.
Specific things we’d like input on:
[ul]Natures: On p. 18 of the PDF, as well as all the creature Natures further on starting on p. 24. The rough rule is 3 descriptors per race and 4 per creature (including Orcs, etc.). Not concerned with gerunds, nouns… if you think something would work better, post here[/ul]
[ul]Traits: Additions or removals?[/ul]
[ul]Wises: Fleshing them out, though I’ve come up with a pretty decent list with ~90 wises[/ul]
[ul]Environment Nature: Whether or not specific ‘Places of Note’ (Moria, Ettenmoors, Dead Marshes, Fangorn Forest, etc.) should have a Nature themselves[/ul]
[ul]Tokens of Power: Does the concept make sense and is using a trait-like system the right way to go about it?[/ul]
[ul]Anything else you spot or can think of![/ul]
Please use this thread only for peer review feedback re: the PDF content. Please continue to use the hack thread (link at the top of this post) for contributing ideas to the hack concept itself.