Rolling the appropriate skill vs. "Tell me what skill you use"

I guess by extension, if you’d blown all three rolls in your own building scene you simply could not make any rolls on other players’ building scenes.
Even if PC 1 has used all three of his rolls in his own building scene, I would still let him make a roll in PC 2’s building scene (e.g. as a linked test or in general to further what PC 2 is trying to accomplish). But it would count against the total for PC 2’s building scene of course.

Similarly, you could circles up an NPC in your building scene, and get them to make a roll for you (e.g. for a skill you don’t have). I would count that NPC’s roll against the total for your building scene.

Sometimes the building scene finishes and I’m not even quite sure whose scene it was, because the PCs were collaborating and helping so much (not just with rolls but with in and out of character talk & planning). In my opinion, that’s a good thing and is encouraged by the rules. I just say “okay well that counts as a building scene for one of you”.

That’s the way I’ve been playing it anyway.

  • up to 3x building rolls OR 1x FF/DoW; all rolls accompanied by narrative
    Keep in mind you can also do a conflict scene which isn’t a Firefight or Duel of Wits. It’s kind of like a “super builder” where you get more rolls. The book calls it something like “montage construction sequences”.
    Also, I know it says in the book that as part of a Firefight conflict scene, you can do a few initial tests to set things up (e.g. Recon or Infiltration). And I’m pretty sure that Luke won’t use his Close Combat 9 on you if you did some similar setup rolls at the beginning of a DoW scene.

(This thread probably should have been branched a while ago into “number and types of tests allowed in scenes” or whatever.)

Cheers,
Mike Lucas