Luke:
Yeah, useful. Sort of. What I’m trying to get at is explaining the utility of Wises to my players. They know they can make trivial, nonactionable information pretty much at a whim; the fact that really obscure information is actually harder to produce seems bass-ackwards to me, though: It seems like the ob should be HARDER the better-known the information (and therefore potentially widespread the impact of the information).
Wises aren’t hindering our enjoyment of the game at all, we’re just not yet sure how to use them.
Thor:
Useful post, thank you. I still feel like “who knows this information” and “how useful is this information” are on two different axes. Since usefulness is more relevant to me and my players than how widespread the knowledge is, I’m still at a bit of a loss in terms of gauging the difficulty I should be setting. The game explicitly does not call out “usefulness” as a criteria, which I see either as a design oversight or a deliberate decision. If it’s deliberate, I’m trying to get at the intent of that decision.
Yeah, I also get that usefulness and publicity of knowledge can sometimes be intertwined. Whee, more complication.
My understanding of the game-as-written is that the GM actually has very little in the way of “written down notes,” which is to my mind the very point of the cooperative/pseudocompetitive play model. So I don’t find the “don’t allow it if it doesn’t agree with what you have planned” argument compelling. It seems to be going against the grain and intent of the rules.
Am I misunderstanding your position?
Sydney:
I’m going to risk coming off as a complete dick here. Sydney, I’m not finding your “advice” useful, in this or any context, because it’s clearly and obviously not coming from an informed, experienced position. In fact, I find your “advice” posts directly detrimental to resolving my rules issues. Please, please play the game awhile. Just do it. Stop making tech widgets. Stop making lifepaths. Stop burning up theoretical characters with theoretical beliefs. Just play the game, and then you may have some useful insights.
Please, please stop trying to armchair-general, because it’s coming off as purely theoretical (to me), condescending (to me), and not even a little bit useful.
p.
(I guess it wasn’t a risk; I really did come off as a dick. Had to get it off my chest.)